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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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BarrelStack.script
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2001-09-27
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1KB
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47 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CBarrelStackMesh
{
string MeshFile = "Models/B_Barrel_Stack.mesh";
string SkinFile = "Models/B_Barrel_Stack.skin";
}
class CBarrelStackStateControl extends CUnitLifeControl
{
void CBarrelStackStateControl()
{
CUnitLifeControl(200.0);
m_DestroyPause = 0.0;
m_ExplosionId = "EXPLID_BarrelStackExplosion";
}
}
// Building without ground control (for use in villages)
class CBaseBarrelStack extends CBuilding, CUnitWithStateControl
{
void CBaseBarrelStack()
{
InitializeModelAsStatic("CBarrelStackMesh");
CUnitWithStateControl("CBarrelStackStateControl");
Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
}
}
// Single game object
class CMountedBarrelStack extends CBaseBarrelStack
{
void CMountedBarrelStack()
{
InitializeGroundControl();
}
}